GAMING MARKET

World

Over the course of 2012, the worldwide gaming market saw a continuation of the positive trend observed in the years immediately following the crisis of 2009, although at a more modest rate (+1.8%). The GBGC (Global Betting and Gaming Consultancy) forecasts constant and moderate. Asia, in particular, is destined to occupy an even more important portion of the global market. For example, in China, the income from games almost doubled between 2006 and 2010. The role of interactive gaming is also expected to grow at a proportionally greater rate than other types of gaming.

There are two primary reasons for the growth of this sector on the global level, and they are partially complementary. The areas in rapid expansion benefit from the growth of individual income and from a market that is not overly developed, which presents good long-term development opportunities. Interactive gaming, as a portion of the overall worldwide market, has represented a share of 8.9%, equivalent to a value of 38 billion dollars net in prizes.